Dan's first game design was Modern Naval Battles™, published by 3W Games® in 1989. Modern Naval Battles went on to win several awards and its commercial success led to the design of two supporting expansion games. Two of Dan's other designs, The Down in Flames® series and the Solitaire Leader® series (Hornet Leader and Apache/Thunderbolt® Leader) were published by GMT Games® in 1991. These games also went on to achieve both commercial and critical success.
Other War Games
Besides designing award-winning war games, Dan has designed a number of games representing popular brands including Star Trek®, 7th Sea®, Indiana Jones®, Road Kill®, Flagship®, and Bratz®. Over the years Dan's designs have won several Origins Awards and more than a couple Charles S. Roberts Awards.
In 2002, Dan and his wife, Holly, made the decision to form Dan Verssen Games (DVG) where he could design and publish games that offered high production values and amazing artwork coupled with unique and compelling gaming experiences. Since 2002, DVG has produced and published well over 14 titles ranging from card games to solitaire games to board war games in print, PDF, and VASSAL formats.
DVG usually has about five games in development at any given time. The DVG Industry SMC Code is: DV1. As of late, we have also started to team up with talented computer game developers in order to bring some of our classic games to a whole, new environment. We hope you enjoy our games, because we certainly enjoy making them!
When we started the company, we did everything out of our house, including game storage. As the first few years passed and the number of titles expanded, our business quickly outgrew our 1,200-square-foot house. We had game cases stacked in the hallway, bedrooms, and even our dining room was lost for a couple months. In the summer of 2011, we rented our first storage space. The 300-square-foot unit seemed huge, and we were sure we would never fill it. Game storage problem solved!
The Growth Of DVG
Sometime in 2013, that large storage unit was filled to the brim. We quickly moved to a 1,000-square-foot unit and that worked well for about a year. By the end of 2014, we upgraded again to a 2,200-square-foot space. But as we looked forward to all the games we had at the printer, we could already see that space would be short-lived. Luckily, in October of 2015, a 1,600-square-foot space opened up next to ours, and we were allowed to install a double doorway to connect the two spaces. We are now occupying just under 4,000 square feet of storage, all because of you and your generous support for our games. Many thanks!
The DVG Team
In addition to your amazing support, we rely heavily on our team of talented developers, designers and support staff. Thank you to all of our team for making DVG a success!
|• Dan Verssen—Game Designer
• Holly Verssen—Game Developer
• Kevin Verssen—Game Designer/ Developer • Sarah Eandi—Operations Manager